as a beginning user experience feature i researched and read every process that participates in the most famous design project we all have want to be a part of it. my difficulty sometimes was getting to the end of the minds of those designers who wrote the same materials and it just got me all messed up and it turns out it was easier than that. my solution is to simply make the material accessible to you at a high-level but understandable and easy to read.
each user experience feature should understand, research and know the nature of it's users.
this is not a process of one designer but of a group consisting of a number of designers who are required to work as a team throughout the process to achieve the best results most for building the user experience.
in order to create and give the user the best annd the most effective experience and to get into his creations and thoughts we need do an intensive and in-depth investigation process on the character and actions of the user thus enabling us to understand and appreciate the difficulties, experiences and actions of the user. let's understand the same steps.
the process steps of characterizing a user experience:
first step - understanding the problem & how it was created
second step - user research that is divided into interview, survery writing, card sorting & sales competitor analytics
third step - persona, user journey map & story boards
fourth step - wireframing, prototyping & testing
understanding the problem & how it was created:
this part is a very disciplinary part and important in our entire research process. here we actually understand why the problem has become the problem, it opens up before us different possibilites and directions for thinking and an iimportant starting point to continue the process. understanding the problem - try as much as you can to ask "why", "some", and "how" this will help us focus on the best the thinking and information that is currently available to us in our persona and connect with them.
user research - interview, survery, card sorting, and compititor analytics sales:
here we are already starting to feel "pysically and visually touced" by our users. we go out into the area where our users is and just sit and develop a dialogue with him about the same product where you get deep insight and detailed information on it and thus know under what conditions the producct can be put at it's best service to the user. also the same information you collect isn't only for information about the user but also to know & analyze the competitors of your product this stage is called competitor analytics sales.
interview & writing survery
card sorting
sales competitor analytics
persona user journey map & storyboard:
this step helps us understand the user process, actions, and times when he is interacting with the product. such as what are the hardships and frustrations of our user, what time he connects to the app and uses it, when does he leave it, knowledge on social networks, employment, age and place of rresidence. this step also makes us demonstrate with the help of a diagram the mood and it's process of using the product and thus allows us to understand what it's weaknesses are and what it is having difficulty with.
persona
user journey map
story board
wireframing, prototype & testing:
once we know, shared and talked to our users and gathered all the necessary information about them and deeply research their environment that of the product we are ready for the last part of our research process but not the final one. this is the stage where we move to software and process our information to interface, for this purpose we'll use software such as: photoshop, figma, sketch, xd ans so on.
wireframe
prototype
last but not final:
our research process never ends not when producing the final product but always we'll find the desire to change and improve the quality of the product to preserve and grant the same special actions to the user and provide them with a high-level of use as we gave them at the beginning of the product export. here we need to have a vision and think a number of years ahead, always go out into the world to liik at our users and see the needs and problems they encounter and thus change the product to be good for them.